When developing a game for iOS, there are certain rules you need to follow. The main rule for such games is simple controls. Most of the games developed for iOS allow users to play using two fingers only. Nevertheless, placing joystick on the screen is not the best solution, because it can cause problems with random touches and delayed responses. It is better to make controls the way iOS users have already got used to.
And, when speaking about iOS, we must remember that it is not only iPhone, but iPad, too. Of course, a code of the game won’t change much, but there is one difference between iPhone and iPad that is essential when developing the game. Since these two devices differ in their sizes, it is nothing but natural that games, developed for iPhone, need to be extended in size to match iPad’s screen. But simple “stretching” of the game is not the way out. Just imagine: buttons that were so easy to reach on iPhone’s screen become three times bigger and are too far from one another. Isn’t it a complete torture to play such game? Nobody likes to get an elongation instead of some fun playing a simple game. Finally, such game will look much less attractive.
Optimizing controls for different screen sizes is a simple step that won’t require too much work on the graphics or the code, but will surely result in a handier, enjoyable game. This is the step each company that cares about its clients certainly takes.
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